Files
archived-L3-racing-game/model/Game.java
2025-11-06 20:29:58 +01:00

145 lines
2.9 KiB
Java

package model;
import java.util.ArrayList;
public class Game
{
private boolean paused;
private Car[] cars;
private Map map;
private ArrayList<GObserver> obs;
public static class Builder
{
private int pnumber = 3;
private Map map = null;
private State state = new State();
public Builder setPlayers(int pnumber)
{
this.pnumber = pnumber;
return this;
}
public Builder setMap(Map map)
{
this.map = map;
return this;
}
public Builder setState(State s)
{
this.state = s;
return this;
}
public Builder defaultMap()
{
Integer[][] map = new Integer[][]
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 5, 0 },
{ 0, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 2, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
{ 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -3, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
this.map = Map.fromInts(map);
return this;
}
public Game build()
{
if (map == null) defaultMap();
return new Game(pnumber, map, state);
}
}
public Game(int pnumber, Map map, State state)
{
int loop = map.getPathSize();
this.map = map;
cars = new Car[pnumber];
obs = new ArrayList<>();
for (int i = 0; i < pnumber; i++)
{
Car car = new Car(loop, state);
cars[i] = car;
// Observer pour avancer
obs.add(car);
}
}
private boolean isFinish()
{
for (Car car : cars)
{
if (car.getFuel() == 0)
return true;
}
return false;
}
public synchronized boolean togglePause()
{
if (paused) notifyAll();
paused = !paused;
return paused;
}
private void step() throws InterruptedException
{
for (GObserver o : obs)
{
synchronized (this)
{
// pause du jeu, while si on notifyall sans faire exprès un autre bout de code
while (paused)
{
wait();
}
}
boolean isSuccess = o.apply();
if (!isSuccess)
{
System.err.println("Une erreur s'est produite pendant le jeu.");
System.exit(1);
}
}
}
public void run()
{
while (!isFinish())
{
try
{
step();
Thread.sleep(1000);
}
catch (InterruptedException e)
{ e.printStackTrace(); }
}
}
/** Retourne la carte du jeu */
public Map getMap() {
return map;
}
/** Retourne toutes les voitures du jeu */
public Car[] getCars() {
return cars;
}
}