feat: ajout impl Car et rework State et Game

This commit is contained in:
2025-11-05 20:23:57 +01:00
parent 5121e25e46
commit d2847745ba
6 changed files with 149 additions and 137 deletions

View File

@@ -1,73 +1,79 @@
import java.util.ArrayList;
import java.util.Random;
public class Game
{
@FunctionalInterface
private static interface GameObserver
private boolean paused;
private Car[] cars;
private Map map;
public static class Builder
{
/**
*
* @return true si la fonction s'est bien passé sinon false (le programme va se stopper)
*/
public boolean apply();
}
private int pnumber = 3;
private Map map = null;
private State state = new State();
private static Game game;
private Car[] cars;
private Map map;
private ArrayList<GameObserver> obs = new ArrayList<>();
private Random random = new Random();
private boolean paused = false;
public static Game getInstance()
{
if (game == null) game = new Game();
return game;
}
private Game() {}
public Game init(int playerNumber, Map map)
{
this.cars = new Car[playerNumber];
this.map = map;
// combien de route avant loop
int loop = this.map.getPathSize();
for (int i = 0; i < cars.length; i++)
public Builder setPlayers(int pnumber)
{
final Car CAR = new Car(loop);
final int I = i;
cars[i] = CAR;
// Observer pour avancer
obs.add(() -> {
if (CAR.getFuel() > 0)
{
int[] interval = State.get().getInterval();
int rand = random.nextInt(interval[0], interval[1]);
CAR.makeMove(rand).consumeFuel();
System.out.println("car " + I + " score: " + CAR.getScore() + " random: " + rand);
}
return true;
});
this.pnumber = pnumber;
return this;
}
public Builder setMap(Map map)
{
this.map = map;
return this;
}
public Builder setState(State s)
{
this.state = s;
return this;
}
public Builder defaultMap()
{
Integer[][] map = new Integer[][]
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 5, 0 },
{ 0, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 2, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
{ 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -3, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
this.map = Map.fromInts(map);
return this;
}
public Game build()
{
if (map == null) defaultMap();
return new Game(pnumber, map, state);
}
return this;
}
public void addObserver(GameObserver game)
private ArrayList<GObserver> obs;
public Game(int pnumber, Map map, State state)
{
obs.add(game);
}
int loop = map.getPathSize();
this.map = map;
public void removeObserver(GameObserver game)
{
obs.remove(game);
cars = new Car[pnumber];
obs = new ArrayList<>();
for (int i = 0; i < pnumber; i++)
{
Car car = new Car(loop, state);
cars[i] = car;
// Observer pour avancer
obs.add(car);
}
}
private boolean isFinish()
@@ -80,9 +86,16 @@ public class Game
return false;
}
public synchronized boolean togglePause()
{
if (paused) notifyAll();
paused = !paused;
return paused;
}
private void step() throws InterruptedException
{
for (GameObserver o : obs)
for (GObserver o : obs)
{
synchronized (this)
{
@@ -91,37 +104,18 @@ public class Game
{
wait();
}
boolean isSuccess = o.apply();
if (!isSuccess)
{
System.err.println("Une erreur s'est produite pendant le jeu.");
System.exit(1);
}
}
boolean isSuccess = o.apply();
if (!isSuccess)
{
System.err.println("Une erreur s'est produite pendant le jeu.");
System.exit(1);
}
}
}
public synchronized boolean togglePause()
{
if (paused)
{
notifyAll();
paused = false;
}
else paused = true;
return paused;
}
public void run()
{
if (this.cars == null || this.map == null)
{
System.out.println("Lancement du init par défaut.");
GFactory.defaultInit();
}
while (!isFinish())
{
try