mirror of
https://github.com/guezoloic/L3-racing-game.git
synced 2026-03-28 19:13:41 +00:00
feat: ajout impl Car et rework State et Game
This commit is contained in:
33
src/Car.java
33
src/Car.java
@@ -1,18 +1,24 @@
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import java.util.Random;
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/**
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* <code>Car</code> représente une voiture qui avance sur un circuit en boucles.
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* Chaque appel à {@link #makeMove()} avance la voiture d'une position.
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* Quand la position atteint la fin de la boucle, un nouveau tour est compté.
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*/
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public class Car {
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public class Car implements GObserver
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{
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/** Ajout de la classe Random (Evite de le recreer a chaque fois) */
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private Random rand = new Random();
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/** Position actuelle dans la boucle (entre 0 et loop inclus) */
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private int pos = 0;
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/** Nombre de tours complétés */
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private int round = 0;
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/** Nombre total de cases dans une boucle (doit être > 0) */
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private final int loop;
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private final State state;
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/** Nombre de fuel restant */
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private int fuel = 60;
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@@ -22,8 +28,10 @@ public class Car {
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* @param loop nombre de positions par boucle (doit être > 0)
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* @throws IllegalArgumentException si {@code loop <= 0}
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*/
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public Car(int loop)
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public Car(int loop, State state)
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{
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this.state = state;
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if (loop <= 0)
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throw new IllegalArgumentException("loop must be > 0!");
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this.loop = loop;
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@@ -85,7 +93,20 @@ public class Car {
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public Car consumeFuel()
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{
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fuel -= State.get().getConsumption();
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fuel -= state.getConsumption();
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return this;
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}
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@Override
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public boolean apply()
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{
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if (this.fuel > 0)
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{
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int[] interval = state.getInterval();
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int random = rand.nextInt(interval[0], interval[1]);
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makeMove(random).consumeFuel();
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}
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return true;
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}
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}
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@@ -1,20 +0,0 @@
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public class GFactory
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{
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public static Game defaultInit()
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{
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Integer[][] map = new Integer[][] {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 5, 0 },
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{ 0, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 2, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -3, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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return Game.getInstance().init(3, Map.fromInts(map));
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}
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}
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13
src/GObserver.java
Normal file
13
src/GObserver.java
Normal file
@@ -0,0 +1,13 @@
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@FunctionalInterface
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/**
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* L'interface utilisée pour Game.
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*/
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public interface GObserver
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{
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/**
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*
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* @return true si la fonction s'est bien passé sinon false (le programme va se
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* stopper)
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*/
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public boolean apply();
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}
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164
src/Game.java
164
src/Game.java
@@ -1,73 +1,79 @@
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import java.util.ArrayList;
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import java.util.Random;
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public class Game
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{
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@FunctionalInterface
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private static interface GameObserver
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private boolean paused;
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private Car[] cars;
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private Map map;
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public static class Builder
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{
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/**
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*
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* @return true si la fonction s'est bien passé sinon false (le programme va se stopper)
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*/
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public boolean apply();
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}
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private int pnumber = 3;
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private Map map = null;
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private State state = new State();
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private static Game game;
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private Car[] cars;
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private Map map;
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private ArrayList<GameObserver> obs = new ArrayList<>();
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private Random random = new Random();
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private boolean paused = false;
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public static Game getInstance()
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{
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if (game == null) game = new Game();
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return game;
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}
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private Game() {}
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public Game init(int playerNumber, Map map)
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{
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this.cars = new Car[playerNumber];
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this.map = map;
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// combien de route avant loop
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int loop = this.map.getPathSize();
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for (int i = 0; i < cars.length; i++)
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public Builder setPlayers(int pnumber)
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{
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final Car CAR = new Car(loop);
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final int I = i;
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cars[i] = CAR;
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// Observer pour avancer
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obs.add(() -> {
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if (CAR.getFuel() > 0)
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{
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int[] interval = State.get().getInterval();
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int rand = random.nextInt(interval[0], interval[1]);
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CAR.makeMove(rand).consumeFuel();
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System.out.println("car " + I + " score: " + CAR.getScore() + " random: " + rand);
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}
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return true;
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});
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this.pnumber = pnumber;
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return this;
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}
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public Builder setMap(Map map)
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{
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this.map = map;
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return this;
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}
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public Builder setState(State s)
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{
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this.state = s;
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return this;
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}
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public Builder defaultMap()
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{
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Integer[][] map = new Integer[][]
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{
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 5, 0 },
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{ 0, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 2, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -3, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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this.map = Map.fromInts(map);
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return this;
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}
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public Game build()
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{
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if (map == null) defaultMap();
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return new Game(pnumber, map, state);
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}
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return this;
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}
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public void addObserver(GameObserver game)
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private ArrayList<GObserver> obs;
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public Game(int pnumber, Map map, State state)
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{
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obs.add(game);
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}
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int loop = map.getPathSize();
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this.map = map;
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public void removeObserver(GameObserver game)
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{
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obs.remove(game);
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cars = new Car[pnumber];
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obs = new ArrayList<>();
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for (int i = 0; i < pnumber; i++)
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{
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Car car = new Car(loop, state);
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cars[i] = car;
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// Observer pour avancer
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obs.add(car);
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}
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}
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private boolean isFinish()
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@@ -80,9 +86,16 @@ public class Game
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return false;
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}
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public synchronized boolean togglePause()
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{
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if (paused) notifyAll();
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paused = !paused;
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return paused;
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}
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private void step() throws InterruptedException
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{
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for (GameObserver o : obs)
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for (GObserver o : obs)
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{
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synchronized (this)
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{
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@@ -91,37 +104,18 @@ public class Game
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{
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wait();
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}
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boolean isSuccess = o.apply();
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if (!isSuccess)
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{
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System.err.println("Une erreur s'est produite pendant le jeu.");
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System.exit(1);
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}
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}
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boolean isSuccess = o.apply();
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if (!isSuccess)
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{
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System.err.println("Une erreur s'est produite pendant le jeu.");
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System.exit(1);
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}
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}
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}
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public synchronized boolean togglePause()
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{
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if (paused)
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{
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notifyAll();
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paused = false;
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}
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else paused = true;
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return paused;
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}
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public void run()
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{
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if (this.cars == null || this.map == null)
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{
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System.out.println("Lancement du init par défaut.");
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GFactory.defaultInit();
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}
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while (!isFinish())
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{
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try
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@@ -6,6 +6,11 @@ public class Main {
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{'9', '#', 'F'},
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});
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Game game = new Game.Builder()
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.setMap(m)
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.setPlayers(3)
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.build();
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Thread t = new Thread(() -> {
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int i = 0;
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while (i++ < 10)
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@@ -18,12 +23,11 @@ public class Main {
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{
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e.printStackTrace();
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}
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System.out.println(Game.getInstance().togglePause() ? "stop" : "fini" );
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System.out.println(game.togglePause() ? "stop" : "fini" );
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}
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});
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t.start();
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Game.getInstance()
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.run();
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game.run();
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}
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}
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@@ -5,35 +5,35 @@ public class State
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// <CARBURANT PERDU> <PREMIER INTERVAL> <SECOND INTERVAL>
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NORMAL(2, 1, 6);
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private int carbUsed;
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private int[] interval;
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public int carbUsed;
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public int[] interval;
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private DriveMode(int carbUsed, int fInterval, int sInterval)
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{
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this.carbUsed = carbUsed;
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interval = new int[] {fInterval, sInterval};
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}
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public int getConsumption()
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{
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return carbUsed;
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}
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public int[] getInterval()
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{
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return interval;
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this.carbUsed = carbUsed;
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interval = new int[] {fInterval, sInterval};
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}
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}
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private static DriveMode current = DriveMode.NORMAL;
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private DriveMode current = DriveMode.NORMAL;
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public static DriveMode get()
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{
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return current;
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}
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public DriveMode get()
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{
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return current;
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}
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public static void set(DriveMode DriveMode)
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{
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current = DriveMode;
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}
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public int[] getInterval()
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{
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return current.interval;
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}
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public int getConsumption()
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{
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return current.carbUsed;
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}
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public void set(DriveMode DriveMode)
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{
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current = DriveMode;
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}
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}
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