Files
LearnOpenGL/res/render/primitives/p_cube.frag

12 lines
148 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec3 Normal;
in vec2 TexCoords;
void main()
{
FragColor = vec4(0.8, 0.8, 1.0, 1.0);
}