Loïc GUEZO 0f15a015d4 feat(camera): add projection matrix and accessors
This commit refactors the Camera class to add clarity and better logic:

- Integrates variables directly from constructor to the header for cleaner code
- Adds getters and setters for fov, speed, cameraSensitivity and position
- Duplicates projection matrix from cube to camera
- Adds comments to the header file
- TODO: the projection matrix from the cube loop function must now be replaced by the call to the `glm::mat4 getProjectionMatrix()` camera function
2025-12-08 11:20:05 +01:00
2025-11-13 20:52:07 +01:00
Description
An OpenGL clone of Minecraft
Readme MIT 202 KiB
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