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14 lines
281 B
C++
14 lines
281 B
C++
// #ifndef CUBE_HPP
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// #define CUBE_HPP
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// #include "glm/ext/vector_float3.hpp"
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// #include "shape.hpp"
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// class Cube : public Shape
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// {
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// public:
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// Cube(Camera &camera, glm::vec3 pos, const char *texture);
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// void render(int width, int height) override;
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// };
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// #endif
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