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feat: rework entire project structure
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32
app/components/three/Three.tsx
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32
app/components/three/Three.tsx
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@@ -0,0 +1,32 @@
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import Main from "@app/three/main";
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export default function Three() {
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const mountRef = useRef<HTMLDivElement>(null); // Parent canva element
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const [loading, setLoading] = useState(true); // Loading boolean element
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useEffect(() => {
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if (!window.WebGL2RenderingContext) return;
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const loadingManager = new THREE.LoadingManager(() => setLoading(false));
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new Main(mountRef.current!, loadingManager);
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}, []);
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// canva must exist before loading so that Main doesn't crash
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return (
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<div className="fixed w-full h-full inset-0 z-0 overflow-hidden">
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{window.WebGL2RenderingContext ?
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<>
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<div ref={mountRef} className="top-0 left-0 w-full h-full" />
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{loading && (
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<div className="absolute top-1/2 left-1/2 w-16 h-16 -translate-x-1/2 -translate-y-1/2 border-4 border-white border-t-transparent rounded-full animate-spin" />
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)}
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</>
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:
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<div className="text-white text-center mt-10">
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WebGL2 is not supported.
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</div>
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}
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</div>
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);
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};
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