mirror of
https://github.com/guezoloic/L3-racing-game.git
synced 2026-03-28 19:13:41 +00:00
feat: fenetre principal et dashboard pret
This commit is contained in:
@@ -1,3 +1,4 @@
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseEvent;
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@@ -29,12 +30,17 @@ public class Dashboard extends GameView
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this.button = new JButton();
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this.button = new JButton();
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// ajout background
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// ajout background
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setBackground(car.getColor());
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frame.setBackground(car.getColor());
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init(fn);
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init(fn);
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frame.add(label);
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// mettre un layout (text au centre et bouton en bas)
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frame.add(button);
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// this.setLayout(new BorderLayout());
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// this.add(label, BorderLayout.CENTER);
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// this.add(button, BorderLayout.SOUTH);
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this.setLayout(new BorderLayout());
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this.add(label, BorderLayout.CENTER);
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this.add(button, BorderLayout.SOUTH);
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}
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}
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// fonction uniquement pour l'affichage dynamique
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// fonction uniquement pour l'affichage dynamique
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@@ -25,6 +25,7 @@ public abstract class GameView extends JComponent
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frame.setContentPane(this);
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frame.setContentPane(this);
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// visibilité de la fenetre
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// visibilité de la fenetre
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frame.setVisible(true);
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frame.setVisible(true);
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register();
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}
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}
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protected GameView register()
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protected GameView register()
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@@ -43,6 +44,7 @@ public abstract class GameView extends JComponent
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{
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{
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for (GameView o : vobs)
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for (GameView o : vobs)
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{
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{
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System.out.println(o.getClass());
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o.run();
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o.run();
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}
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}
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}
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}
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@@ -3,13 +3,40 @@ import java.awt.Color;
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public class Main {
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public class Main {
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public static void main(String[] args) throws InterruptedException
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public static void main(String[] args) throws InterruptedException
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{
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{
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Game game = new Game.Builder()
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// Game game = new Game.Builder()
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.defaultMap()
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// .defaultMap()
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.setPlayers(3)
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// .setPlayers(3)
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.build();
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// .build();
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Integer[][] map = new Integer[][]
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{
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 5, 0 },
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{ 0, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 2, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0 },
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{ 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -3, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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game.run();
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Map m = Map.fromInts(map);
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// game.run();
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// Dashboard d = new Dashboard(new Car(10, new State()), "Voiture 1", Color.BLUE, 500, 500, 10, 10);
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// Dashboard d = new Dashboard(new Car(10, new State()), "Voiture 1", null, Color.BLUE, 500, 500, 10, 10);
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Car[] cars = new Car[] { new Car(m.getPathSize(), new State(), Color.PINK)};
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System.out.println(cars[0].getLoop());
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Track t = new Track(m, cars, null, 1080, 512, 0, 0);
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Dashboard d = new Dashboard(cars[0], null, () -> true, 300, 300, 0, 0);
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while(cars[0].getRound() < 1)
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{
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cars[0].run();
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GameView.update();
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Thread.sleep(500);
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}
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}
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}
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}
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}
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@@ -14,7 +14,6 @@ public class Track extends GameView {
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super(title, width, height, x, y);
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super(title, width, height, x, y);
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this.map = map;
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this.map = map;
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this.cars = cars;
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this.cars = cars;
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register();
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}
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}
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@Override
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@Override
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