import random class Weapon(): def __init__(self, damage_send:int, durability:int, magic:bool, range:bool, strength:bool, name): #int self.damage = damage_send self.durability = durability self.name = name #bool self.magic = magic self.range = range self.strength = strength knife = Weapon(100 + random.randint(0, 20), 10 + random.randint(0, 15), 0, 0, 1, "knife") sword = Weapon(124 + random.randint(0, 10), 7 + random.randint(0, 15), 0, 0, 1, "sword") bow = Weapon(120 + random.randint(0, 25), 14 + random.randint(0, 7), 0, 1, 0, "bow") crossbow = Weapon(100 + random.randint(0, 15), 17 + random.randint(0, 15), 0, 1, 0, "crossbow") magic_stick = Weapon(150 + random.randint(0, 35), 50 + random.randint(0, 15), 1, 0, 0, "magic_stick") print("weapons class loaded") class Potion(): def __init__(self, heal:int): self.heal = heal healing_potion = Potion(random.randint(5, 40)) print("potion class loaded")