from random import randint class Hero(): def __init__(self, life:int, mana:int, punch_damage:int,magic:bool, range:bool, strength:bool , name:str): #int self.punch_damage = punch_damage self.started_life = life self.life = life self.mana = mana self.name = name #bool self.magic = magic self.range = range self.strength = strength def is_dodging(self): #bool if randint(1, 4) == 4: return True else: return False baker_warrior = Hero(125, 50, 34, 0, 0, 1, "baker warrior") #speciality : strength baker_magician = Hero(60, 120, 30, 1, 0, 0, "baker magician") #speciality : magic baker_dwarf = Hero(90, 80, 100, 0, 0, 0, "baker dwarf") #speciality : his fists baker_archer = Hero(65, 60, 25, 0, 1, 0, "baker archer") #speciality : ranger print("Heros class loaded")