import pygame import os class Image(pygame.sprite.Sprite): def __init__(self, image:str, size): self.image_path = os.path.join(os.path.dirname(f"{os.path.realpath(__file__)}"), f"image/{image}") # entrer les noms d'images ( + extension) du sprite self.load = pygame.transform.scale(pygame.image.load(self.image_path).convert_alpha(), size) def get_collision(self, x, y): return self.load.get_rect().collidepoint(x, y)