import pygame from assets.image import* from assets.music import* from assets.Rect import* from game.settings import* def initialisation(): pygame.init() #allumer pygame pygame.mixer.init() #allumer l'audio de pygame Music("musique_2019.mp3", SOUND, True) def runcursor(): pygame.mouse.set_visible(False) X_AXIS_POS, Y_AXIS_POS = pygame.mouse.get_pos() x, y = X_AXIS_POS, Y_AXIS_POS return x, y def information(X_AXIS, Y_AXIS, Clock): information = Text(X_AXIS, Y_AXIS).render(f"Screen Size: {X_AXIS}/{Y_AXIS} FPS: {round(Clock.get_fps())}", False, (255, 255, 255)) SCREEN.blit(information, (X_AXIS//1.6, 5))