import pygame import os class Music: def __init__(self, music:str, SOUND, replay = False): self.music_path = os.path.join(os.path.dirname(os.path.realpath(__file__)),f"Music/{music}") # entrer le nom de la musique ( + extension) de la musique self.load = pygame.mixer.music.load(self.music_path) self.load = pygame.mixer.music.set_volume(SOUND) if replay: self.load = pygame.mixer.music.play(-1) else: self.load = pygame.mixer.music.play(1) def get_time(self): return pygame.mixer.music.get_pos()