mirror of
https://github.com/Cpt-Adok/SNAKE.git
synced 2026-03-31 10:21:35 +00:00
programme basique fini
This commit is contained in:
@@ -44,6 +44,10 @@ public class Map {
|
||||
this.largeur = largeur;
|
||||
|
||||
this.grid = new Object[this.longueur][this.largeur];
|
||||
|
||||
this.ObjectItems = new ArrayList<>();
|
||||
this.coordinateItems = new ArrayList<>();
|
||||
|
||||
this.fillGrid();
|
||||
}
|
||||
|
||||
@@ -51,8 +55,9 @@ public class Map {
|
||||
* <p> cette fonction clear toute la grille qui
|
||||
* contient le jeu.
|
||||
*/
|
||||
public void clearMap() {
|
||||
public void clearMap(boolean edges) {
|
||||
this.fillGrid();
|
||||
if(edges) this.addEdges();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -96,6 +101,7 @@ public class Map {
|
||||
randomize(objects[i], value);
|
||||
}
|
||||
randomize(objects[lengthObjects], number);
|
||||
placeObjects();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -124,12 +130,11 @@ public class Map {
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isGamefinishedImpassable(int key, Personnage personnage) {
|
||||
int[] coordinate = personnage.getMouvement(key).getCoordinate();
|
||||
private boolean isGamefinishedImpassable(Personnage personnage) {
|
||||
int[] playerCoordinate = personnage.getPrimaryCoordinate();
|
||||
|
||||
int y = coordinate[1] + playerCoordinate[1];
|
||||
int x = coordinate[0] + playerCoordinate[0];
|
||||
int y = playerCoordinate[1];
|
||||
int x = playerCoordinate[0];
|
||||
|
||||
Object grid = this.getGrid()[y][x];
|
||||
|
||||
@@ -147,7 +152,8 @@ public class Map {
|
||||
if (isOutX || isOutY) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
System.out.println(isGamefinishedImpassable(personnage));
|
||||
return isGamefinishedImpassable(personnage);
|
||||
}
|
||||
|
||||
private void fillGrid() {
|
||||
@@ -158,17 +164,24 @@ public class Map {
|
||||
}
|
||||
}
|
||||
|
||||
private void randomize(Object item, int number) {
|
||||
private void randomize(Object object, int number) {
|
||||
Random random = new Random();
|
||||
|
||||
for(int i = 0; i<number; i++) {
|
||||
int x = random.nextInt(1, this.grid[0].length);
|
||||
int y = random.nextInt(1, this.grid.length);
|
||||
for (int i = 0; i<number; i++) {
|
||||
int x = random.nextInt(this.grid[0].length);
|
||||
int y = random.nextInt(this.grid.length);
|
||||
|
||||
if(!(getGrid()[y][x] instanceof Items)) {this.coordinateItems.add(new int[]{y, x}); this.ObjectItems.add(grid);}
|
||||
else if(!(getGrid()[y][x] instanceof Snake)) {this.coordinateItems.add(new int[]{y, x}); this.ObjectItems.add(grid);}
|
||||
else if(!(getGrid()[y][x] instanceof Fruits)) {this.coordinateItems.add(new int[]{y, x}); this.ObjectItems.add(grid);}
|
||||
else i--;
|
||||
if(!((getGrid()[y][x] instanceof Snake) || (getGrid()[y][x] instanceof Fruits))) {
|
||||
if ((Items)getGrid()[y][x] == Items.VOID) {
|
||||
this.coordinateItems.add(new int[] {x, y});
|
||||
this.ObjectItems.add(object);
|
||||
} else {
|
||||
i--;
|
||||
}
|
||||
}
|
||||
else {
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user